Jump abilities seems to be OP for what it seems. Perhaps a cooldown effect right after a jump should be implemented? i.e. the ships lay as a sitting duck for a few seconds as core energy is relayed to weapons/engines and shields would need to be regenerated from 0? Shields regenerated like how Nexus's visual cue could be cool, but could be done someway else too.
This needs to be cued to the user somehow (visual cues of what's happening is important :P).
Audio/visual cues should be done for:
- Ships that are under attacked. I see that the ships icons blinking (is that an under attack cue?)
- Ships that are nearly destroyed (like how Nexus: Jupiter Incident has audio snippets of the captain of a particular ship that is nearly destroyed)
Will the macromap be adjusted as the player's grid move? As in to make it 3dimensional? Or would it be static?