When pressing CTRL to group units, it also brings up the alter elevation mode (grey sphere around units)
Icons on the game screen seem to be aliased when compared to the icons on the UI
Request option to bind spacebar key to map overview as I find myself not using the pause feature so much, both in battles and in transit
When double-tapping group selector key (e.g. "1"+"1"), zoom focus onto selected group?
Encountered an error while dragging a Large gattling Gun from the Enif's default Large weapon slot no. 2, into it's Large Utility slot in ship config. Was moving towards adjacent zone. I was able to repeat the error on the next game launch using the same ship hull as well as with my Hermes hull.
[PUBLIC VER] UPDATE 4.3
[PRIVATE VER] 0.9.0143
[CPU] 8 x Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
[OS] Windows 7 Service Pack 1 (6.1.7601) 64bit
[GPU] NVIDIA GeForce GTX 770
NullReferenceException: Object reference not set to an instance of an object
SSUIShipBuilderSlot.OnDrop (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IDropHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IDropHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
I did launch again, got a Windows error but the game launched anyhow though when launching the second time, the window was in focus upon launching but then a second later decided to go out of focus, had to manually open it from taskbar.
The combined inventory is great what I did notice though is that the combined inventory only calculates the inventory upon firing of the UI button, whereas if the user has two ships selected and then selects another two to bring into the calculation, it won't then bring those added two into account:
The button for the combined inventory also shifts up and down depending on how many times the user clicks the button, which could make it frustrating as the user has to move the mouse up to find the button if they want to for instance specifically filter by Materials only. So suggest fixing the height of the window and introducing a scrollbar (scrollbar not ideal though for multi window), alternatively moving the button up to the top of the window above the liquid elements:
In combat, I noticed my ships desperately fighting trying to keep in formation, while at the same time trying to fight the enemy ships. So they just ended up sort of going to within combat distance, then just twirling around while trying to keep the flat line formation:
Enemy ships also try keeping formation too it seems.