OK, Update 5.1 was released yesterday:
We learnt a few lessons in the transition to 5.1. To address issues with the Linux build we needed to upgrade the core game engine to Unity 5.4.2 - this sadly broke a lot of the shaders and it took over a week to tweak and adjust, and get things back on track.
Unfortunately during that time, Update 5 had introduced quite a few issues but by that point we were too busy with the upgrade to issue hotfixes. In future we're going to do more in-house testing before updates are released slowing things down a little and we'll also shortly put online a 'bleeding edge' BETA branch for those happier to dive into the unknown.
As a result of the Unity upgrade there's another host of performance improvements, particularly on lower spec hardware and we've used the opportunity to brighten the game and give it more contrast so details such as hull customisation aren't lost to overpowering colour grading and darkness.
We will likely spend the next few days tweaking the visuals and resuming bug hunting before continuing to add new features.
Update 5.1 Change Log
- Update: Upgraded to Unity 5.4.2f
- Update: Replaced explosion VFX
- Added: Verbose loading
- Fixed crash switching between zones
- Fixed crash loading turret fire FX
- Fixed medium turrets always on fire
- Fixed large fleet icon onClick action