I was reading some of the recent dev-blogs, or whatever they are called, the information about the game on the main page. It was talking about the map, how units will be built, somewhat more slowly than a typical rts, and some other fine details such as researching things, officers being added to ships and inventories window. I had some questions, perhaps they are suggestions, but mainly wondering about some of how the game will play out in different areas.
So research makes sense, not only that but it sounds cool, although I am wondering if everyone researches, such as all the AI, or if it is just the player doing research, and the AI just advances based on the player's tech level? In regards to research, and officers, it would be really cool to see scientists as named characters, with stats/abilities that can advance, be placed on ships to research alien tech that is found perhaps. Also is research going to be merely time based, or my hope, also be resource based? Like I would need a certain amount of money, and some metals or compounds to initiate the research, and if I was trying to make better engines, if I had salvaged a few alien ship-mounted ion drives, I would get a bonus to tech related to those.
Going further with the named characters, I really like the idea of ships being living, breathing organisms to themselves. Having a captain is cool, but having a captain, weapons officer, science officer, engineer and navigational officers, each with their own pros and cons would immerse players into the world even more. Being able to look at all officers in the Space Corp, and being able to promote and assign them to ships of your choosing, would definitely make me feel like I have to protect those ships like they are real ships, not just pixels on the screen. I would say using more officers per ship could cost more, which could make sense, and leads me to my next question.
I don't know that I have read much about an economy, or how one would work. Will the player be able to build a mine on a resource rich moon? Can they build factories on the nearby planet to manufacture weapon and ammunition from that mine to supply the military space station orbiting the planet? Will there be an economy as rich as, being able to choose a play-style, like being a Gambling Tycoon Federation, where your ships enforce your strict borders, and hunt down any gambling cheats that try to run? Can the player use the economy to direct diplomacy, and forge alliances to push out your enemies through trade embargoes?
Obviously these things go far beyond a simpler RTS style game, and I did not expect much of the items listed above, but I don't think it hurts to ask. I know I have mentioned it before, that I think so many game developers fall into the same monotony of game design, making games so similar to what has come before. Those thoughts above though are some things I would find extremely enjoyable, as would a dozen or so people I know that are gamers, not that everyone would, or even the majority of people for all I know, but if mentioning them here, spurs a thought that adds some things to the game, than I consider the time well served. In any case the game sounds like it is really coming together nicely and I really cannot wait to play the open sandbox.