Thanks for replying!
On the wait times, I kind of see it as a balance...depending on how many forces you allow to be built...it should be cheaper to upgrade, but take longer because it's gotta be tore down and built back up...versus a more costly new unit that is just built up. That's my thoughts though, and I'm by no means a pro-gamer, game designer, etc... I leave that up to you guys!
I don't know if that idea will work here with more limited units, but it could create a decision making process with a risk each way. Do you mix old and new units with differing weapon types, classes? Do you upgrade all yours to the next most powerful option? It could add some strategy...or it could make things too micro. I guess it depends on what you have going on with the overhaul.
Retrofitting should be cheaper, and I suppose it could be faster too...it depends on what kind of weight you place on the ships themselves and how persistent they are to be. If it's going to be critical to minimize losses, which I believe is what you're after here...then it makes sense to do what you inferred to what you guys are considering to do!
The thought of procedural weapons is interesting indeed...I just want to see how it truly plays out. How are you handling hit points on ships in the overhaul? Dice roll or physics-based projectile modeling? Module-based damage or just total hull damage?
I do like the idea of reducing costs of costs at stations by doing missions/tasks for NPC stations, that adds an element of usefulness. And I imagine a different side of the galaxy/system has a group/faction/government that you'll lose good standings with because you're helping their enemy in standard fashion?
Dammit, I'm getting all excited the more I type and spend on your site!
Oh hey, I was browsing this page on my Android phone (OnePlus One) and the three-bar menu doesn't react on Android Google Chrome... Just a heads up. Have a great day! If you don't mind my questions I'll keep asking them. Maybe I should create a new thread so I stop hijacking the OP's thread (sorry about that @AncientSion ).